Augmented reality coming to mobiles without markers

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Dekko c 475x352 Augmented reality coming to mobiles without markers

Dekko plan to launch a system that can recognise objects in our environment and augment visual layers for devices like Google Glass.  

"We plan to launch the iOS of wearable computing"
 
The company has just secured $3.2 million in funding to support the launch of their ‘visually dynamic real-world operating system’ for the new wave of wearable computing.
 
Matt Miesnieks, CEO of Dekko said: “First we had PCs which provided a new way of how we interact with technology at our desk followed by the mobile OS wave which allowed us to carry experiences with us around in our pockets.  I believe we are now on the verge of an even larger third wave where our apps become seamlessly part of the environment around us.  This will totally change how we interact with the world and ultimately with each other.”
 
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Dekko’s real-world OS will give developers a platform to build apps that merge mobile technology with the real world – sort of augmented reality without markers.  Using mobile device cameras, Dekko builds digital grids over physical objects with 3D mapping. This technology allows mobile devices to interpret the real world, opening up the potential for a new form of mobile app.   
 
 ““Dekko will help usher in a new generation of apps that work outside the confines of a mobile device, truly merging the experience with the user’s life,” said Miesnieks,“Previous attempts at this kind of tech have only provided the world with gimmicky, transitory experiences with no real value or staying power. We were promised the moon and given cardboard spaceships.”
 
Due to its mapping technology, Dekko’s real-world OS is unbound and independent of a physical printout or anchor to interact with mobile devices in real-time. This opens up the potential scale for the platform. While it can currently reconstruct and track an area the size of a table, eventually it will be able to interpret rooms, streets, and cities using 3D mapping.
 
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 “Much like iOS marked the shift from feature phones to smartphones, Dekko’s goal is to be the OS for the wearable computing generation,” said Miesnieks. “Dekko will usher in the next wave of mobile by providing developers with a stunning 3D visual layer for wearable devices.”
 
To build a real-world OS, Dekko has assembled specialists from the fields of augmented reality, optical tracking, 3D reconstruction and user experience design including experts from academic research, Xerox PARC, Twitter, Layar, Electronic Arts, and the New York Museum of Modern Art.
 
For more information visit www.dekko.co

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